Configuration
Config = {}
Config.Framework = 'auto' -- qb, esx, qbox, auto
Config.Debug = false
Config.WeaponUpgradePoints = {
[1] = {pedModel = "csb_ramp_mex", coords = vector4(22.18, -1105.36, 29.80, 157)}
}
Config.UpgradeKit = {
[`weapon_combatpistol`] = true,
[`weapon_heavypistol`] = true,
[`weapon_microsmg`] = true,
[`weapon_machinepistol`] = true,
[`weapon_assaultrifle`] = true,
[`weapon_appistol`] = true,
[`weapon_pistol`] = true,
}
Config.WhitelistWeapons = {
[`weapon_combatpistol`] = true,
[`weapon_heavypistol`] = true,
[`weapon_microsmg`] = true,
[`weapon_machinepistol`] = true,
[`weapon_assaultrifle`] = true,
[`weapon_aks74`] = true,
[`weapon_gusenberg`] = true,
[`weapon_mossberg`] = true,
[`weapon_pistol`] = true,
}
Config.UpgradeItems = {
[2] = {
[`weapon_pistol`] = {
{name = "plastic", label = "Plastic", amount = 1},
{name = "metalscrap", label = "Metal Scrap", amount = 1},
{name = "copper", label = "Copper", amount = 1},
},
[`weapon_heavypistol`] = {
{name = "plastic", label = "Plastic", amount = 200},
{name = "metalscrap", label = "Metal Scrap", amount = 200},
{name = "copper", label = "Copper", amount = 200},
{name = "aluminum", label = "Aluminum", amount = 200},
{name = "iron", label = "Iron", amount = 200},
{name = "steel", label = "Steel", amount = 200},
{name = "rubber", label = "Tyre", amount = 50},
{name = "glass", label = "Glass", amount = 200},
},
[`weapon_combatpistol`] = {
{name = "plastic", label = "Plastic", amount = 200},
{name = "metalscrap", label = "Metal Scrap", amount = 200},
{name = "copper", label = "Copper", amount = 200},
{name = "aluminum", label = "Aluminum", amount = 200},
{name = "iron", label = "Iron", amount = 200},
{name = "steel", label = "Steel", amount = 200},
{name = "rubber", label = "Tyre", amount = 50},
{name = "glass", label = "Glass", amount = 200},
},
[`weapon_microsmg`] = {
{name = "plastic", label = "Plastic", amount = 300},
{name = "metalscrap", label = "Metal Scrap", amount = 300},
{name = "copper", label = "Copper", amount = 300},
{name = "aluminum", label = "Aluminum", amount = 300},
{name = "iron", label = "Iron", amount = 300},
{name = "steel", label = "Steel", amount = 300},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 300},
},
[`weapon_machinepistol`] = {
{name = "plastic", label = "Plastic", amount = 300},
{name = "metalscrap", label = "Metal Scrap", amount = 300},
{name = "copper", label = "Copper", amount = 300},
{name = "aluminum", label = "Aluminum", amount = 300},
{name = "iron", label = "Iron", amount = 300},
{name = "steel", label = "Steel", amount = 300},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 300},
},
[`weapon_assaultrifle`] = {
{name = "plastic", label = "Plastic", amount = 400},
{name = "metalscrap", label = "Metal Scrap", amount = 400},
{name = "copper", label = "Copper", amount = 400},
{name = "aluminum", label = "Aluminum", amount = 400},
{name = "iron", label = "Iron", amount = 400},
{name = "steel", label = "Steel", amount = 400},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 400},
},
[`weapon_aks74`] = {
{name = "plastic", label = "Plastic", amount = 400},
{name = "metalscrap", label = "Metal Scrap", amount = 400},
{name = "copper", label = "Copper", amount = 400},
{name = "aluminum", label = "Aluminum", amount = 400},
{name = "iron", label = "Iron", amount = 400},
{name = "steel", label = "Steel", amount = 400},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 400},
},
[`weapon_gusenberg`] = {
{name = "plastic", label = "Plastic", amount = 400},
{name = "metalscrap", label = "Metal Scrap", amount = 400},
{name = "copper", label = "Copper", amount = 400},
{name = "aluminum", label = "Aluminum", amount = 400},
{name = "iron", label = "Iron", amount = 400},
{name = "steel", label = "Steel", amount = 400},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 400},
},
[`weapon_mossberg`] = {
{name = "plastic", label = "Plastic", amount = 400},
{name = "metalscrap", label = "Metal Scrap", amount = 400},
{name = "copper", label = "Copper", amount = 400},
{name = "aluminum", label = "Aluminum", amount = 400},
{name = "iron", label = "Iron", amount = 400},
{name = "steel", label = "Steel", amount = 400},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 400},
},
},
[3] = {
[`weapon_pistol`] = {
{name = "plastic", label = "Plastic", amount = 1},
{name = "metalscrap", label = "Metal Scrap", amount = 1},
{name = "copper", label = "Copper", amount = 1},
},
[`weapon_heavypistol`] = {
{name = "plastic", label = "Plastic", amount = 400},
{name = "metalscrap", label = "Metal Scrap", amount = 400},
{name = "copper", label = "Copper", amount = 400},
{name = "aluminum", label = "Aluminum", amount = 400},
{name = "iron", label = "Iron", amount = 400},
{name = "steel", label = "Steel", amount = 400},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 400},
},
[`weapon_combatpistol`] = {
{name = "plastic", label = "Plastic", amount = 400},
{name = "metalscrap", label = "Metal Scrap", amount = 400},
{name = "copper", label = "Copper", amount = 400},
{name = "aluminum", label = "Aluminum", amount = 400},
{name = "iron", label = "Iron", amount = 400},
{name = "steel", label = "Steel", amount = 400},
{name = "rubber", label = "Tyre", amount = 100},
{name = "glass", label = "Glass", amount = 400},
},
[`weapon_microsmg`] = {
{name = "plastic", label = "Plastic", amount = 600},
{name = "metalscrap", label = "Metal Scrap", amount = 600},
{name = "copper", label = "Copper", amount = 600},
{name = "aluminum", label = "Aluminum", amount = 600},
{name = "iron", label = "Iron", amount = 600},
{name = "steel", label = "Steel", amount = 600},
{name = "rubber", label = "Tyre", amount = 150},
{name = "glass", label = "Glass", amount = 600},
},
[`weapon_machinepistol`] = {
{name = "plastic", label = "Plastic", amount = 600},
{name = "metalscrap", label = "Metal Scrap", amount = 600},
{name = "copper", label = "Copper", amount = 600},
{name = "aluminum", label = "Aluminum", amount = 600},
{name = "iron", label = "Iron", amount = 600},
{name = "steel", label = "Steel", amount = 600},
{name = "rubber", label = "Tyre", amount = 150},
{name = "glass", label = "Glass", amount = 600},
},
[`weapon_assaultrifle`] = {
{name = "plastic", label = "Plastic", amount = 800},
{name = "metalscrap", label = "Metal Scrap", amount = 800},
{name = "copper", label = "Copper", amount = 800},
{name = "aluminum", label = "Aluminum", amount = 800},
{name = "iron", label = "Iron", amount = 800},
{name = "steel", label = "Steel", amount = 800},
{name = "rubber", label = "Tyre", amount = 200},
{name = "glass", label = "Glass", amount = 800},
},
[`weapon_aks74`] = {
{name = "plastic", label = "Plastic", amount = 800},
{name = "metalscrap", label = "Metal Scrap", amount = 800},
{name = "copper", label = "Copper", amount = 800},
{name = "aluminum", label = "Aluminum", amount = 800},
{name = "iron", label = "Iron", amount = 800},
{name = "steel", label = "Steel", amount = 800},
{name = "rubber", label = "Tyre", amount = 200},
{name = "glass", label = "Glass", amount = 800},
},
[`weapon_gusenberg`] = {
{name = "plastic", label = "Plastic", amount = 800},
{name = "metalscrap", label = "Metal Scrap", amount = 800},
{name = "copper", label = "Copper", amount = 800},
{name = "aluminum", label = "Aluminum", amount = 800},
{name = "iron", label = "Iron", amount = 800},
{name = "steel", label = "Steel", amount = 800},
{name = "rubber", label = "Tyre", amount = 200},
{name = "glass", label = "Glass", amount = 800},
},
[`weapon_mossberg`] = {
{name = "plastic", label = "Plastic", amount = 800},
{name = "metalscrap", label = "Metal Scrap", amount = 800},
{name = "copper", label = "Copper", amount = 800},
{name = "aluminum", label = "Aluminum", amount = 800},
{name = "iron", label = "Iron", amount = 800},
{name = "steel", label = "Steel", amount = 800},
{name = "rubber", label = "Tyre", amount = 200},
{name = "glass", label = "Glass", amount = 800},
},
},
[4] = {
[`weapon_pistol`] = {
{name = "plastic", label = "Plastic", amount = 1},
{name = "metalscrap", label = "Metal Scrap", amount = 1},
{name = "copper", label = "Copper", amount = 1},
},
[`weapon_heavypistol`] = {
{name = "plastic", label = "Plastic", amount = 800},
{name = "metalscrap", label = "Metal Scrap", amount = 800},
{name = "copper", label = "Copper", amount = 800},
{name = "aluminum", label = "Aluminum", amount = 800},
{name = "iron", label = "Iron", amount = 800},
{name = "steel", label = "Steel", amount = 800},
{name = "rubber", label = "Tyre", amount = 200},
{name = "glass", label = "Glass", amount = 800},
},
[`weapon_combatpistol`] = {
{name = "plastic", label = "Plastic", amount = 800},
{name = "metalscrap", label = "Metal Scrap", amount = 800},
{name = "copper", label = "Copper", amount = 800},
{name = "aluminum", label = "Aluminum", amount = 800},
{name = "iron", label = "Iron", amount = 800},
{name = "steel", label = "Steel", amount = 800},
{name = "rubber", label = "Tyre", amount = 200},
{name = "glass", label = "Glass", amount = 800},
},
[`weapon_microsmg`] = {
{name = "plastic", label = "Plastic", amount = 1200},
{name = "metalscrap", label = "Metal Scrap", amount = 1200},
{name = "copper", label = "Copper", amount = 1200},
{name = "aluminum", label = "Aluminum", amount = 1200},
{name = "iron", label = "Iron", amount = 1200},
{name = "steel", label = "Steel", amount = 1200},
{name = "rubber", label = "Tyre", amount = 250},
{name = "glass", label = "Glass", amount = 1200},
},
[`weapon_machinepistol`] = {
{name = "plastic", label = "Plastic", amount = 1200},
{name = "metalscrap", label = "Metal Scrap", amount = 1200},
{name = "copper", label = "Copper", amount = 1200},
{name = "aluminum", label = "Aluminum", amount = 1200},
{name = "iron", label = "Iron", amount = 1200},
{name = "steel", label = "Steel", amount = 1200},
{name = "rubber", label = "Tyre", amount = 250},
{name = "glass", label = "Glass", amount = 1200},
},
[`weapon_assaultrifle`] = {
{name = "plastic", label = "Plastic", amount = 1600},
{name = "metalscrap", label = "Metal Scrap", amount = 1600},
{name = "copper", label = "Copper", amount = 1600},
{name = "aluminum", label = "Aluminum", amount = 1600},
{name = "iron", label = "Iron", amount = 1600},
{name = "steel", label = "Steel", amount = 1600},
{name = "rubber", label = "Tyre", amount = 300},
{name = "glass", label = "Glass", amount = 1600},
},
[`weapon_aks74`] = {
{name = "plastic", label = "Plastic", amount = 1600},
{name = "metalscrap", label = "Metal Scrap", amount = 1600},
{name = "copper", label = "Copper", amount = 1600},
{name = "aluminum", label = "Aluminum", amount = 1600},
{name = "iron", label = "Iron", amount = 1600},
{name = "steel", label = "Steel", amount = 1600},
{name = "rubber", label = "Tyre", amount = 300},
{name = "glass", label = "Glass", amount = 1600},
},
[`weapon_gusenberg`] = {
{name = "plastic", label = "Plastic", amount = 1600},
{name = "metalscrap", label = "Metal Scrap", amount = 1600},
{name = "copper", label = "Copper", amount = 1600},
{name = "aluminum", label = "Aluminum", amount = 1600},
{name = "iron", label = "Iron", amount = 1600},
{name = "steel", label = "Steel", amount = 1600},
{name = "rubber", label = "Tyre", amount = 300},
{name = "glass", label = "Glass", amount = 1600},
},
[`weapon_mossberg`] = {
{name = "plastic", label = "Plastic", amount = 1600},
{name = "metalscrap", label = "Metal Scrap", amount = 1600},
{name = "copper", label = "Copper", amount = 1600},
{name = "aluminum", label = "Aluminum", amount = 1600},
{name = "iron", label = "Iron", amount = 1600},
{name = "steel", label = "Steel", amount = 1600},
{name = "rubber", label = "Tyre", amount = 300},
{name = "glass", label = "Glass", amount = 1600},
},
},
[5] = {
[`weapon_pistol`] = {
{name = "plastic", label = "Plastic", amount = 1},
{name = "metalscrap", label = "Metal Scrap", amount = 1},
{name = "copper", label = "Copper", amount = 1},
},
[`weapon_heavypistol`] = {
{name = "plastic", label = "Plastic", amount = 1600},
{name = "metalscrap", label = "Metal Scrap", amount = 1600},
{name = "copper", label = "Copper", amount = 1600},
{name = "aluminum", label = "Aluminum", amount = 1600},
{name = "iron", label = "Iron", amount = 1600},
{name = "steel", label = "Steel", amount = 1600},
{name = "rubber", label = "Tyre", amount = 300},
{name = "glass", label = "Glass", amount = 1600},
},
[`weapon_combatpistol`] = {
{name = "plastic", label = "Plastic", amount = 1600},
{name = "metalscrap", label = "Metal Scrap", amount = 1600},
{name = "copper", label = "Copper", amount = 1600},
{name = "aluminum", label = "Aluminum", amount = 1600},
{name = "iron", label = "Iron", amount = 1600},
{name = "steel", label = "Steel", amount = 1600},
{name = "rubber", label = "Tyre", amount = 300},
{name = "glass", label = "Glass", amount = 1600},
},
[`weapon_microsmg`] = {
{name = "plastic", label = "Plastic", amount = 2400},
{name = "metalscrap", label = "Metal Scrap", amount = 2400},
{name = "copper", label = "Copper", amount = 2400},
{name = "aluminum", label = "Aluminum", amount = 2400},
{name = "iron", label = "Iron", amount = 2400},
{name = "steel", label = "Steel", amount = 2400},
{name = "rubber", label = "Tyre", amount = 400},
{name = "glass", label = "Glass", amount = 2400},
},
[`weapon_machinepistol`] = {
{name = "plastic", label = "Plastic", amount = 2400},
{name = "metalscrap", label = "Metal Scrap", amount = 2400},
{name = "copper", label = "Copper", amount = 2400},
{name = "aluminum", label = "Aluminum", amount = 2400},
{name = "iron", label = "Iron", amount = 2400},
{name = "steel", label = "Steel", amount = 2400},
{name = "rubber", label = "Tyre", amount = 400},
{name = "glass", label = "Glass", amount = 2400},
},
[`weapon_assaultrifle`] = {
{name = "plastic", label = "Plastic", amount = 3200},
{name = "metalscrap", label = "Metal Scrap", amount = 3200},
{name = "copper", label = "Copper", amount = 3200},
{name = "aluminum", label = "Aluminum", amount = 3200},
{name = "iron", label = "Iron", amount = 3200},
{name = "steel", label = "Steel", amount = 3200},
{name = "rubber", label = "Tyre", amount = 500},
{name = "glass", label = "Glass", amount = 3200},
},
[`weapon_aks74`] = {
{name = "plastic", label = "Plastic", amount = 3200},
{name = "metalscrap", label = "Metal Scrap", amount = 3200},
{name = "copper", label = "Copper", amount = 3200},
{name = "aluminum", label = "Aluminum", amount = 3200},
{name = "iron", label = "Iron", amount = 3200},
{name = "steel", label = "Steel", amount = 3200},
{name = "rubber", label = "Tyre", amount = 500},
{name = "glass", label = "Glass", amount = 3200},
},
[`weapon_gusenberg`] = {
{name = "plastic", label = "Plastic", amount = 3200},
{name = "metalscrap", label = "Metal Scrap", amount = 3200},
{name = "copper", label = "Copper", amount = 3200},
{name = "aluminum", label = "Aluminum", amount = 3200},
{name = "iron", label = "Iron", amount = 3200},
{name = "steel", label = "Steel", amount = 3200},
{name = "rubber", label = "Tyre", amount = 500},
{name = "glass", label = "Glass", amount = 3200},
},
[`weapon_mossberg`] = {
{name = "plastic", label = "Plastic", amount = 3200},
{name = "metalscrap", label = "Metal Scrap", amount = 3200},
{name = "copper", label = "Copper", amount = 3200},
{name = "aluminum", label = "Aluminum", amount = 3200},
{name = "iron", label = "Iron", amount = 3200},
{name = "steel", label = "Steel", amount = 3200},
{name = "rubber", label = "Tyre", amount = 500},
{name = "glass", label = "Glass", amount = 3200},
},
},
}
Config.Locales = {
notconfig = 'This weapon has not been configured.',
lastlevel = 'You can`t improve this weapon any further!',
maxlevel = 'This weapon is already at maximum level!',
notmaterial = 'You dont have enough material!',
requiredtitle = 'Required materials',
upgradeweapon = 'Improve weapon',
selectweapon = 'Select the weapon you want to upgrade',
keypressed = 'Upgrade Weapon',
}
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