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Insert SQL (ONLY ESX)
CREATE TABLE `bz_zombiesystem` (
`identifier` VARCHAR(255) NOT NULL COLLATE 'utf8_general_ci',
`coins` INT(11) NULL DEFAULT '0',
`level` INT(11) NULL DEFAULT '0',
PRIMARY KEY (`identifier`) USING BTREE
) COLLATE='utf8_general_ci';OX Inventory
-- Added
local Zombie = GetResourceState("bz_zombie") == "started" and exports["bz_zombie"]:inZombie() or false
if Zombie then
state = true
end
--All Function
function Utils.WeaponWheel(state)
if client.disableweapons then state = true end
if state == nil then state = EnableWeaponWheel end
local Zombie = GetResourceState("bz_zombie") == "started" and exports["bz_zombie"]:inZombie() or false
if Zombie then
state = true
end
EnableWeaponWheel = state
SetWeaponsNoAutoswap(not state)
SetWeaponsNoAutoreload(not state)
if client.suppresspickups then
-- CLEAR_PICKUP_REWARD_TYPE_SUPPRESSION | SUPPRESS_PICKUP_REWARD_TYPE
return state and N_0x762db2d380b48d04(rewardTypes) or N_0xf92099527db8e2a7(rewardTypes, true)
end
endRevive Event
Inventory Image
Logs (server/logs.lua)
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